We have had a massive update to our entire rule book for MassiveCraft. We suggest and strongly encourage all players new and old, to read the summarized rules on the website. For those who want to be more specific about what each of those rules means with more bullet points, read the rules on the Wiki. For those of you who want to jump straight to the War and Raid rules, read them on the wiki. The Roleplay rules have been unchanged, but for those who want to read them can do so at the Wiki. A couple of rules are gone, many have changed and so some things that were illegal in the past are now legal, while some have only partially become legal. Some examples below:
Grief and claim protection of wilderness has been lifted.
What this means is that land that is unclaimed is no longer protected from stealing or claiming. If you have chests in wilderness, they may be claimed. If you have a house in wilderness, it may be stripped of resources. Factions are cheap and easy to maintain. The ultimate goal is to ensure everyone lives in factions. This however doesn’t mean you can start pouring lava or water over buildings and mountains. Griefing our worlds is still illegal.
Raiding is now allowed without a war declaration.
We do not recognize the difference between a war and a raid anymore. You are enemies as soon as you /enemy, and beyond that point all is fair in love and war. There are some corner cases to be aware of when going to war with someone, so be sure to check out the war rules.
Truces have been shortened to 30 days from 75
We considered the old 75 days truces too long. Truces that were declared before 20/05/2015 are still valid under the 75 days.
Max Tribute has been increased to 300+50*Faction members of the smallest faction
The old rule encouraged massive raiding factions too much. We want to be a bit more accommodating to raiding factions that want to just have a small group of friends in their faction but still get a decent income from raiding.
Actions that were previously faction permission abuse are now permitted within limits.
In the past, if a faction gave ally door perms and then allied you one way or another, you could use their doors. Doing so would have been faction perm abuse. This is now allowed. Factions bear the ultimate responsibility to make sure their faction permissions are functional. In the long run, we will make a tech implementation that will make this impossible, by forcing faction permissions only when both sides are set to the same relation. For now however, using this will not be punished. This also covers portal hopping.
The max raid time has been removed.
As soon as you /enemy someone, you may raid them any day of the week, within reasonable limits of upwards to 3-5 hours a day. The counting of these hours won’t be very specific, and we hope players will make administration on this point unnecessary by keeping civil and fair to others. Staff may intervene if they deem a raid lasts too long, but ultimately Staff are encouraged not to get too involved with situations like these. In short, beyond 3 hours staff members may ask you to back off. Beyond 5 hours, you should definitely back off.
It is important to remember the rules may be subject to minor changes within the coming weeks. We have to settle ourselves into the system as much as the players do. In a way, our wording may not be perfect and we have to find a better way to express certain rules sometimes. For now however, these rules should be functional and are in effect.