• pvp_department

Changes to PvP Mechanics

Over the last week we have been developing an entirely new staff department known as the PvP department. Within this week, we have recruited members who will be responsible for developing and completing projects geared towards the improvement of PvP on MassiveCraft. More information regarding the role of this department can be found here.

We’ve made an excellent amount of progress in little over a week, and we will continue to do so. Below are the changes done that affect PvP in the last week.

Vampires: Disabled → Enabled
Vampires-Bloodlust Max Time: 00:30 Seconds → 00:60 Seconds
Vampires-Combat Strength: 100% → 125%
Vampires-Combat Strength in Bloodlust: 120% → 150%
Vampires-MassiveTraits: Enabled → Disabled
MassiveTraits-Fireball: 00:03 Second Cooldown → 00:05 Second Cooldown
Glitch-Sharp IV Axes: Not Allowed → Allowed
Glitch-Sharp III Axes: Not Allowed → Allowed
Glitch-Random Healing From Damage: Broken → Fixed
Glitch-Random Excessive Damage: Broken → Fixed
Bows-Skillshot Bonus: 200% at Max → 400% at Max
MassiveTraits-AxeExpert: 25% Bonus Damage → 15% Bonus Damage
MassiveTraits-AxeResist: 25% Bonus Defense → 15% Bonus Defense
MassiveTraits-AxeVulnerable: +25% Damage Taken → 15% Damage Taken
MassiveTraits-SwordExpert: 25% Bonus Damage → 15% Bonus Damage
MassiveTraits-SwordResist: 25% Bonus Defense → 15% Bonus Defense
MassiveTraits-SwordVulnerable: +25% Damage Taken → 15% Damage Taken
MassiveTraits-UnarmedExpert: 25% Bonus Damage → 15% Bonus Damage
MassiveTraits-UnarmedResist: 25% Bonus Defense → 15% Bonus Defense
MassiveTraits-UnarmedVulnerable: +25% Damage Taken → 15% Damage Taken
MassiveTraits-ArcheryExpert: 25% Bonus Damage → 15% Bonus Damage
MassiveTraits-ArcheryResist: 25% Bonus Defense → 15% Bonus Defense
MassiveTraits-ArcheryVulnerable: +25% Damage Taken → 15% Damage Taken
MassiveTraits-HarmStrike: Disabled → Enabled
MassiveTraits-HarmRevenge: Disabled → Enabled
MassiveTraits-ArmorPenStrike: Disabled → Enabled
MassiveTraits-ArmorPenRevenge: Disabled → Enabled

By |January 20th, 2015|General News|1 Comment
  • massivepvp

PvP Emphasis


We’re going to be taking a closer look at PvP. We have always been dedicated to improving the experience of our player base as a whole, but have recently realized the lack of focus on PvP.

To help with this issue, we have included a new PvP department of staff and will have the Tech department focus on actions that will improve PvP.

PvP Department

The PvP department is dedicated to the improvement of the player versus player experience on MassiveCraft. We will be recruiting additional individuals to work with existing PvP staff to do the following:

  • Playtest and make balance tweaks to MassiveTraits and MCMMO.
  • Host PvP tournaments and other events.
  • Guide the Tech Department in what plugins to develop/install.
  • Create tutorials regarding PvP on the wiki.
  • General development of the PvP community.
  • Promote healthy and friendly interactions within the PvP Community

A more in depth summary of what the PvP department’s responsibilities are can be found on our wiki here.

Recruitment to become a part of this department can be found here.

Tech Department

The tech department manages our Minecraft plugins and is going to give extra attention to PvP.

First we will focus on decreasing lag and improving TPS. This will make game play smoother and result in a PvP experience free from lag spikes. We have been working on that this week and will continue to do so for at least another week.

Then we will work on MassiveTraits. MassiveTraits is currently in beta and we yet plan on making many improvements and balance tweaks to the plugin. We have already removed HarmStrike, HarmRevenge, ArmorpenStrike and ArmorpenRevenge as a temporary quick balance fix.

We also have many ideas for the future we hope we will get the time to implement: Kit PvP, Anti Combat Logging, Duel plugin, Highscore system, better war system in Factions etc. Though as mentioned, the top priority is TPS and MassiveTraits at the moment.

By |January 8th, 2015|General News|2 Comments
  • spgDRuX

The Winter Festival is Here!

The bustling of the Regalian streets echoes laughter and joy through its citizens, and children clamber out of their beds earlier than ever to make their way to the Winter Festival. The host of events promises to spread cheer (and gifts!) throughout the Holy City, and even the gloomiest of adults find themselves picked up by the festive mood, prizes, and games. Join us as we celebrate the holidays with the Winter Festival!

The calendar is below, but we will also have several unscheduled events: get your fortune read by the Mysterious Dr. Fong, come visit the Give-a-Gift Take-a-Gift tent, where you can trade your lore items for new, special holiday lore items and kissing tickets, take those tickets to the Kissing booth to snag a smooch from a handsome gentleman or pretty lady!

Snow Claws Event
2014-12-20 3PM (PST)

Guess the Drink
2014-12-21 3PM (PST)
2014-12-21 10AM (PST)

Lottery Handout
2014-12-22 3PM (PST)

Guess the Drink
2014-12-27 3PM (PST)
2014-12-27 10AM (PST)

PVP Tournament
2014-12-28 2PM (PST)

Winter Sermon
2014-12-29 TBA

Lottery Handout
2014-12-30 3PM (PST)

PVP Tournament
2015-01-02 2PM (PST)

Lottery Handout
2015-01-03 3PM (PST)

The winter festival will run from 2014-12-20 to 2015-01-03. Happy Holidays!

By |December 21st, 2014|General News|0 Comments
  • minecraft-1-8-the-bountiful-update

Minecraft 1.8 – The Bountiful Update

MassiveCraft is now fully updated to Minecraft 1.8 – The Bountiful Update.

Update your client but avoid Forge for now. Forge 1.8 is bugged and you will be unable to join the server. Installing Optifine standalone does however work fine and is something we recommend.

Enjoy the new slime blocks, rabbits and more!

By |December 16th, 2014|General News|3 Comments
  • 5AvwNfN

The Winter Festival is Coming Soon!

As the snow settles in the Holy City, holiday spirits are rising. All across Regalia, signs of festivities are appearing; banners are hung and snow is piled into clunky, cheerful snowmen by children with red ears and chattering teeth. They whisper and dream of Snow Claws as tents and booths rise for the preparation of the festival.

The NPC citizens of Regalia are also feeling the cheer! Several new gift giving quests will be repeatable daily, and new winter storyline quests will be available for the entire festival across the city!

Events such as the PvE Fights, the Gift Trading Event, the Kissing Booth Ticket Giveout, and the player run Kissing Booth will be occurring randomly throughout the entire festival weeks, so make sure you sign on often to participate and get Winter Festival exclusive items!

With snowballs in the air and the joyous cheer spreading, we’ve comprised a calendar for all who want to join us for this holiday season:

Snow Claws Event
2014-12-20 3PM (PST)

Guess the Drink
2014-12-21 3PM (PST)
2014-12-21 10AM (PST)

Lottery Handout
2014-12-22 3PM (PST)

Guess the Drink
2014-12-27 3PM (PST)
2014-12-27 10AM (PST)

PVP Tournament
2014-12-28 2PM (PST)

Winter Sermon
2014-12-29 TBA

Lottery Handout
2014-12-30 3PM (PST)

PVP Tournament
2015-01-02 2PM (PST)

Lottery Handout
2015-01-03 3PM (PST)

The winter festival will run from 2014-12-20 to 2015-01-03. Happy Holidays!

By |December 11th, 2014|General News|0 Comments
  • warrenord-docks-seus-pier

New Quest Expansion! Warrenord, On Second Thought

Quest veterans of MassiveCraft, it’s time to return to Warrenord! We’re pleased to present an expansion to the most unique Minecraft experience available anywhere. Get ready for more choices, challenging combat, riddles, unique items, and a chance to learn surprising things about some familiar characters.

  • Seven new quest lines for you to explore. New faces and exciting twists await.
  • Your choices matter and will affect future questing. Do the right thing, or don’t—it’s up to you.
  • Gain new lore items and earn regals while having fun.
  • New to questing on MassiveCraft.com? Warrenord already offers 20+ questlines. Come join us!
  • Never visited Warrenord? Come explore a breathtaking map devoted to RPG-style questing and powered by MassiveCraft’s own MassiveQuest plugin, exclusively available on our servers.

-=New Quests=-

Blame Someone Else!
Help Eldric’s son recover his deceased mother’s jewelry and prove himself in the eyes of his father. Head to Eldric’s Elixers near the Warrenord Tavern to find Aldus. Written by Levers.

A Cooling Apparatus
What’s he building over there? Whether a visionary inventor or just another fool on a hill under a tree by a church, Williford needs a hand. Written by Alj23.

Do You Dare?
Can you keep up with Moll? If you think you have what it takes, meet her towards the back of the church. Written by Levers.

The Fool’s Trick
Is your mind as sharp as the wit of that jester that’s been wandering around town? Follow the Fool to find out. Written by Awes0me Lawson.

A Golden Chance
Like most respectable endeavors, this begins in the sewers. Joshua has a job for you, one that might make you squirm a bit. This is the third quest in the Rogue line, beginning with Michael’s Redemption. Written by Darkfarce.

Snack Time
Continue your adventures within the Collective in this fourth installment of the Rogue line. How could something so precious, and hungry, have gone missing? Written by Darkfarce.

You’ve been used!
What will you do when you learn the truth? The lives of the inhabitants of Warrenord hang in the balance. It all begins with the Beggar by the docks, but you’ll have to first complete both Bossy Circci and Caretaker Mira before tackling this engaging quest. Written by Awes0me Lawson.

To reach Warrenord, take the purple and gray sailed ship at /spawn. Good luck and enjoy your haircut!





By |December 9th, 2014|General News|0 Comments
  • vote-featured-image

The Voting Expansion!

Have you voted today? You should! MassiveCraft has just added over sixty new items you can get daily from voting at three websites for MassiveCraft! From continuations of the popular Luxury Hats to rare Hadar and Vampire relics, the voting list has been refreshed with new blood. New sets, new items, new possibilities!

We’re also cycling out a few items with new catagories such as the Unique Plants, and continuing well loved traditions of giving players items to beat your enemies senseless with. Someone getting too close to an archer? They can now beat them back with the Bumpy Bow, with its Knockback V and Infinity I! Collect the charred bones of possibly the she-banshee Mrs. Baver herself…

Add to your Lore collection today, and go vote!


By |December 1st, 2014|General News|0 Comments

New War Declaration And Tribute Rules!

We are altering our War declaration and tribute rules to facilitate the changes in the PVP environment. We want to foremostly, equal out the scales of the Tribute by recognizing that bigger factions don’t automatically earn more money. Additionally we want to make wars more fair, by discouraging one or two man raiding factions, and encouraging large wars between large factions. Lastly we want to still provide essential protection for start up factions. Obviously this system is new, seems complicated and will need some time to get used to. We ask the player for patience and cooperation to stamp out any potential flaws and issues this system might have.

Note: Raid rules, tribute and other factors concerning just raiding will not be affected at all. The Raiding system and its rules work as intended and are not presenting any problems.

Tribute Rule:
The max tribute in a war between A and B is always the number of members of the smallest faction times 50. This means if a 2 member faction declares war on a 10 member faction, the max tribute either way is 2×50= 100 Regals.

  • Note: You may still offer custom demands such as roleplay items or resources. The value of these demands may not exceed the max tribute however, and may not include forced character death, kicking of faction members, or unclaiming homelands.
  • Note: It is always encouraged to offer more than one demand to offer variety and choices for the surrendering factions.

Small Faction Protection:
Factions that are younger than 1 month may not be declared war upon unless they already are at war with another faction. Recreating factions to always be younger than 1 month will be seen as a rule violation and will be punished. Recreating factions also doesn’t end wars.

On alternate accounts:
Alternate accounts will be overlooked in most cases when it comes to Tribute calculations. The exception however, is if a faction is clearly artificially increasing or decreasing the tribute by adding more than reasonable amounts of alts to their faction. If a player suspects this happening, they should report it and the offender will be punished and their alts permanently banned.

Surrender terms:
Max tribute constitutes a 75 day truce between both factions. The surrendering side may always break the truce whenever it pleases them. The declaring side may never break a truce. Custom truce days may be agreed upon but are not able to be enforced with max tribute.

A surrender with max tribute is always enforced. You may not surrender in the name of others, neither may you accept a surrender in the name of others. Surrender terms may only be issued and accepted by War Leaders, and Max Tribute is an automatic surrender and enforced truce. Other surrender terms are optional and subject to negotiation.

The following point is only relevant to you if you plan to use allies in your war. You may ignore it if you fight alone and your target is also alone.

On Alliance wars:
Factions may now declare wars as coordinated alliances and in some cases MUST declare war as an alliance instead of separate factions. Factions coordinating their attacks on a single or multiple factions are seen as an alliance.

  • Note 1: War Leaders are the factions that represent all other members of a Faction Alliance. In most cases, this would mean the faction that posts the war declaration and the receiving faction that is declared war upon.
  • Note 2: War Leader status may be swapped during the war but only by the active War Leader.
  • Note 3: Swapping War Leaders does not alter the tribute whatsoever. Neither does declaring war as an alliance. This rule is simply in place to prevent people from loopholing the system to demand more money from a single faction meanwhile coordinating their attacks to provide unified pressure.
  • Note 4: Only War Leaders may accept surrenders or issue them. War Members may never surrender individually unless the opposing warleader agrees to it. This prevents allied factions from selectively forcing factions out of the war.
  • Note 5: A truce is enforced for all members of either alliance if a surrender is made. Any member of the surrendering alliance may break the truce whenever it pleases them and it will break the truce for all opposing factions. The surrendering factions who did not break their truce, however, will retain their truce. The winning side may never break any truces.Note 6: If you as a member disagree with your War Leader surrendering or accepting a surrender, then that is your own fault, and you should have picked better allies or not entered an allied war effort.
  • Note 7: You do not need to be part of the allied war effort at the start of the war. Any faction may join a war effort at any time on any side, however, this decision is permanent until the war ends either way or until the opposing War Leader agrees to their departure from the war.

On loopholing:
Breaking the rules or trying to find loopholes around the system for your own benefit will be punished. If at any point you feel your opposing side is trying to loop hole around the war declaration rules and especially the Alliance rules, you should report this on the forum. Continually restarting your faction to benefit from the one month grace period will result in severe punishment.

All Wars declared before this post and still active are hereby declared null and void, and must be resubmitted.

The topic in which we respond to questions concerning this change or any concerns you may have can be found here.

By |November 23rd, 2014|General News|0 Comments

Regalia V3 under construction!

As some hints may have already led some people to suspect, Regalia V3 as a map is under construction (though technically this would be V2). Regalia V3 will not be a rebuilt version of Regalia V2, but a Regalia moved onto a completely new map. This means existing streets (may) be moved over to the new map in their entirety, the city will in general receive an internal restructure. There have been issues with the current version of Regalia for quite a while:
  • We cannot expand in any other direction than North and East, which is not optimal for city planning.
  • The Undercity is terrorized by bad construction decisions made years ago, and horrible World edit errors.
  • We do not have access to a snapshot of the map, so we cannot use /restore on ugly flat stone areas.
  • Regalia’s underground is currently filled with caves, tunnels and unneeded mines. This results in heavier FPS strain on players.
  • Regalia is not built on the standard minecraft height map, resulting in odd color variations of the sky on different texture packs.
  • Our attempts to decentralize the Tavern have resulted in awkward city planning. We plan to reverse this now that we know better.
  • The current harbor cannot be expanded due to the lack of space, meaning future transport ships wold amount to more confusion among the players.
  • We cannot clean up the current map of flowing water or excessive FPS issue causing blocks, which results in a detraction of gameplay value in Regalia due to the low FPS.
  • The current map is ugly. It was made with TerrainControl and looks unrealistic.
In short, the current map is about 2 years old, and we cannot tolerate the shortcomings of it any further, as it is inhibiting expansion of our roleplay capital. The immediate benefits we expect are:
  • Easier navigation trough the new city
  • Better FPS as we go trough extreme measures to limit FPS issue causing problems
  • More and better public buildings, as we have more space to expand housing into, meaning we have more free space for public buildings.
These obvious notes should be held into account:
  • We do not have a strict release date, most optimally speaking, we could finish this medio December, early January. The old Regalia will keep in function until that time, but no innovating work or renovations will be done during that period. When a finalized release date is known, it will be made apparent at least 2 weeks in advance.
  • It is not recommended to buy housing on the marketplace right now, either in auction or the market, unless you are willing to only benefit your purchase for a short amount of time.
  • All houses will be evicted when the map migration happens. This means all players lose their houses and nobody gets special treatment in receiving a new house. There will be more houses available upon the new release, so there will be more choice, but ultimately there will be a race for real estate when the map is officially released. We are considering a couple of days overhead to allow players to explore the city and check out the housing to make sure they know what they are buying, and run towards the house they want to buy. This should allow entry level experience in the housing market for everyone, which will make rich house owners sad, but this is a technical necessity we have to commit to.
  • It is not guaranteed that Regalia will continue to function as a safe chest storage location. We are considering blocking the placement of chests to just a single or double chest to allow some basic storage, but we do not want players to store their entire private storage and then not use the houses for roleplay, which is what they are intended for. Wether we are going to commit to a storage world where you can “rent storage boxes” or force players to store their private items in survival worlds has not yet been decided.

Questions concerning these changes can be directed to our forum thread found here

By |November 22nd, 2014|General News|0 Comments
  • Factions Logotype

Reworking Factions


Did you know that Factions is developed by Cayorion, the server owner here at MassiveCraft? Cayorion is usually busy coding unique plugins for us, such as MassiveQuest and MassiveTraits. The last month however he has been focusing on Factions. In this news post we outline the changes made, why they were made and what can be expected in the future.

Changes Made

  • The map Teled Methen was released (this actually has to do with Factions).
  • The expansion FactionsRestore was developed.
  • The expansion FactionsTax was developed.
  • The faction creation price was lowered from 2000 Regals to 100 Regals.
  • The automatic inactivity player kick was changed from 20 days to between 10 – 100 days dynamically depending on multiple factors.
  • The faction flag monsters is now configurable by faction leader.
  • The power was increased from 10 to 20 for normal players.
  • The power was increased from 20 to 60 for premium players.
  • The commands /f f, /f claim and /f sc were reworked and improved.
  • Fixed over 50 minor bugs and issues reported on GitHub.

Changes Explained

It all starts with FactionsRestore. On big servers, like MassiveCraft, world maps are quickly worn out due to intense player activity. Soon all trees are cut down, all ores are mined and ugly dirt pillars cover the horizon. FactionsRestore counteracts this by restoring wilderness chunks back to their original release state.

The recently released world map Teled Methen is the first to ship with FactionsRestore enabled. Teled Methen turned out exactly like we hope it would. The world remains beautiful, resource rich and factions settling there enjoy knowing they won’t have to move to a new map due to the current one wearing out. With this in mind we have decided that most future maps will ship with FactionsRestore enabled.

But what about factionless players? On maps with FactionsRestore you need a Faction so you can claim what you wish to keep. With this in mind we have made Factions more accessible. Lowering the creation price from 2000 Regals to 100 Regals has made creating a new faction affordable even for new players. To counteract inflation and add a new layer of diplomacy to the game Cayorion developed FactionsTax. Factions now have to pay a low upkeep cost per chunks claimed. To gather that money the faction leader may optionally configure a tax for the players in the faction, which is automatically paid once a day.

In order to quickly clear out inactive one player factions that never really gets used, we reworked the automatic disband of factions and automatic kick of inactive players. Such player factions will be removed after only 10 days. But if you are an old active premium player you will benefit from as much as 100 days which is significantly much more than the previous flat 20 days. Use /f p for more info.

But what about darkrooms? Darkrooms have up till now always been build outside faction territory since monsters could not spawn inside faction territory. Now they have to be built inside faction territory in order to not be restored by FactionsRestore. With this in mind we made the faction flag monsters configurable by the faction leader. Monster spawning can be toggled on using /f flag yourfaction monsters yes.

We also doubled the player power! On MassiveCraft you get 20 power instead of the regular 10, and premiums even enjoy 60 power! This makes it easier to claim what you want to keep in the new FactionsRestore era. We are also confident we can afford giving this to our player base. After all the MassiveCraft network runs on 10 epic rackservers.

Last but not least the commands /f f, /f claim and /f sc were reworked and improved and over 50 minor bugs and issues were fixed. /f f looks better and does not crash for big factions. /f claim and /f unclaim have been replaced by the far superior /f set which supports weird stuff like radius unclaim with circular shape and flood fill. /f sc no longer freezes the client and uses smoke particles to remain active even when the player moves around.

Epic Times!

Changes to Come

Our future plans are revised all the time and should be taken with a grain of salt.
That being said the plans for the near future for MassiveCraft and Factions currently looks like this:

  1. FactionsTax will do the first taxation 7 days from now. Make sure to fill your faction bank!
  2. New epic world maps are in the making. They will be released with FactionsRestore enabled. The next one will be a snow and ice one called “Jorrhildr”.
  3. Old world maps like Daendroc will eventually be removed.
  4. The commands /f perm and /f flag will be reworked to use sub commands like /f flag set monsters yes and /f flag show.
  5. The commands /f recruit, /f member, /f officer, /f leader, /f promote and /f demote will be merged into a single /f rank command like /f rank playername officer and /f rank playername demote.
  6. The commands /f enemy, /f neutral, /f truce and /f ally will be merged into a single /f relation command like /f relation set factionname enemy and /f relation list enemies.
  7. A few extra utility commands will be added.
  8. More expansion plugins like FactionsTax and FactionsRestore will be developed.
  9. The main factions documentation will be updated.
  10. Finally the plugin version number will be declared up from 2 to 3! Factions 3 yaaaaaay!

So in short, what should I do?

These five things should get you well sorted!

  1. Become premium! Because you like MassiveCraft (and the 30+ ingame benefits)!
  2. /f money deposit 1337! So your faction bank contains enough money for the new /f tax system.
  3. Move to Teled Methen (optional)!
  4. Test out /f sc! Remember to enable particles in your client.
  5. Type /f p to see your faction inactivty kick length!
By |November 6th, 2014|General News|6 Comments