Important change on Server policy

Introduction
The server staff have held an emergency meeting last night, discussing raiding and warfare in general. Lately, issues and complaints have been piling up against the general atmosphere of the server when it comes to raiding and warring between factions. Back when we introduced the standard for Harassment and war tribute regulations, we felt the system was wholesome and covered all aspects. As time has passed by however, we have come to understand one big flaw that we did not foresee. There was a clause in the rule that allowed staff members to intervene in wars and force a peace if the situation turned sour. In practice none of the staff members wanted to take responsibility for this action, as one such decision would cause a lot of negative backlash from at least one faction involving the conflict. This in turn has caused the whole server atmosphere to slowly slide down and degrade to the point where wars are causing players personal grief, be it that they cannot play the game properly anymore or they find personal distress out of the game as a consequence of the wars and raids. This was never intended as we see wars as a necessity, but only good if both sides can enjoy the conflict.

Our solution
In our meeting, we decided that if none of us individually wanted to take the responsibility for making this decision, then we should all support the measure that was going to be introduced. After discussing for about half an hour on how to deal with different scenarios, all staff members agreed on changing the server’s policy with regards to warfare and raiding. We wish to steer raiding and warfare in a more mellow direction. This means staff members are extending their rights to forcibly end wars between factions, or lay sanctions on factions which are labeled as “having a negative influence on the atmosphere of the server”.

More Explained:

  • Staff members may in the future forcibly end a war between factions if there is enough evidence to believe that either side cannot come to a reasonable conclusion and it affects the gameplay of the members too much, or the situation has a negative effect on the server. This may mean a simple two sided no-conditional end, or a truce from one side.

  • Staff members may in the future lay sanctions on factions which are considered to have a negative influence on the server’s atmosphere, either through powerplaying, raiding without end, exhibiting a negative attitude in raids and wars etc. What this means is that staff members can (but are not limited to) denying a faction the right to declare war on another faction, denying a faction the right to raid other factions, or war reparations.

  • Staff members will more strictly moderate trash talking and boasting. Wars and raids are only half the source. We will be dealing more strict punishments to flame wars in general and local chat channels, the forum, and other actions performed by any faction to put down a losing side in a war.

  • Staff members will also encourage factions to be more reasonable. Wars are intended to cause slight discomfort. Not cause an entire faction to stop working on a daily basis. We will also be keeping an eye out for unreasonable faction owners who refuse peace for no reason at all.

  • Sanctions or Staff intervention will in most situations work both ways. In order for a conflict to escalate or prolong its duration, actions are required from both sides. A badly running war is never the fault of solely one faction and we will try to work with both sides to improve their attitude.

Peaceful versus Hostile
Cayorion was also present during the meeting, and concluded a potential tech solution to this situation. As such, it was decided that the policy set above is a temporary policy, based on the fact that Cayorion will provide a tech solution to automate the system through factions in the future. This will entail a system of factions being able to tag themselves as “likes war” and “does not like war” which will allow some form of bracket matchmaking so that everyone can have the gameplay they want, and not force their powergaming, or lack of PVP interest on others. In short, it might lead to certain factions getting the peaceful flag enabled. Until this system can be introduced however, the staff will be taking decisions with regards to keeping the war culture friendly and enjoyable for everyone.

Some additional Points:

  • Staff will be on the lookout for people who try to cheat the system by switching factions when one is forcibly truced.

  • Staff will be on the lookout for factions that cry wolf as soon as they get attacked once. The majority of us play the game as well, so we have a rough understanding when raids turn sour and when people simply need to “suck it up”.

  • If a decision is made to sanction a faction(s), they will always be a large staff decision. These are never made by a single individual and will always be discussed by the staff as a whole, or whatever staff is available at the time.

Obviously this system will not please everyone involved, but we hope you understand our intention with this policy change and we hope you can look forward to our future coding solution to make this system more automatic. We are trying to make sure our server identity as a friendly medieval roleplay server is not trampled under the great amount of freedom in PVP we give our players.

Emperors Tavern grand opening!

The rumors around Regalia have been true. the old, closed down tavern known as Emperors Tavern in common district is under new ownership!

The investor used to own a small pub in merchant district, but after a deal with the city  council is he now in possession of the old tavern.

- The tavern is fully restored and me and my staff are ready to serve the thirsty and hungry people of Regalia! – igel

Grand Opening

Item frames in Regalia to be removed

From this post onwards within 24 hours we will remove all Item Frames from Regalia. This means that on Tuesday may 14th 7:00 GMT, all Item Frames in Regalia will be removed regardless of their content or location.

We are removing Item frames to boost Framerate performance in Regalia, especially so since the performance loss from the Merchant district had grown to become unacceptable for a region so vital to new players and the economy.

Week 20 Year 2013

Community

  • MonMarty: released the Book on the Seraph, a book with some information on the mysterious extinct Seraph civilization.
  • MonMarty, Cayorion: Temporarily disabled Vampire bloodlust. This is going to be a temporary fix until Cayorion can find the time to dedicate some days on rebalancing vampires for PVP purposes. This will also allow player made reports to be more reliable when concerning video evidence of hacking/cheating.
  • MonMarty, Cayorion: Disabled placing of item frames in Regalia.
  • Cayorion: Made it so you can use massivecraft.com instead of mc.massivecraft.com and ts.massivecraft.com.
  • Cayorion: Updated the core server software and all plugins.
  • Cayorion: Fixed two Faction-bugs. You can now withdraw money and unclaim land again.

Week 19 Year 2013

Community

  • MonMarty: released the new Character roleplay introduction rules, as well as reforming the lore friendly magic system for forum RP and future server RP.
  • MonMarty: released the Book on the Sanguine Curse, a book involving vampires.
  • MonMarty: released the Book on the Fall of the Elven Empire, a book involving in depth history of Elves.
  • MonMarty: officially started the Community staff project, enlisting the Roleplay Staff as it’s first branch
  • MonMarty: Implemented a new Staff Guideline in the Staff Codex concerning staff rights and abilities during self submitted Ban Requests.
  • MonMarty: Updated the forum rules and pushed trough new forum reforms

Miner missed!

A speaker appears on the square:

eherm! Smith & Son Cooperation needs your help today! After digging countless of hours, we lost many miners due to unknown reasons. This is why we need you to help us at our newest project. The grey-sailed ship will transport you comfortably to the mine. The place is still top-secret, so you get a tea that help you to fall “”asleep”"…eherm!. You will get woken up when we have arrived at the mine. Earn your money today! Smith & Son cooper…..”

Base-camp

————————————————————————

Non-Rpish info:

We opened a new quest today. You can read a bit more about it here.

It is reachable by the grey-sailed ship in the regalian harbour right next to the other quest ships. Better bring your friends too, it’s great to roleplay there and you will need some assistance for the main-quests ;)

We also highly advice you to use our texturepack for this quest, since we did decorate it with a lot of special blocks that are only visible as such in our texturepack. Assure you use Optifine aswell.

Have fun!

Week 18 Year 2013

Technology

  • Cayorion: Updated the server and all plugins to the latest version.
  • Cayorion: Recoded the /f access system in Factions 2.0.0.
  • Cayorion: Made the database compatible with MongoDb.
  • Cayorion: Removed six unused worlds from the server: drp, instance3, instance4, jorrhildr, valentina and winterevent.
  • Cayorion: Recoded the /list command. Read all about it here.
  • Cayorion: Recoded the website player list widgets. Both the one in the sidebar and the one at the bottom with all the faces. They update automatically. No need to reload the page.
  • Cayorion: Ordered 10 high tier dedicated rack servers that will support the shards.
  • Cayorion: Updated MassiveCraft to Minecraft 1.5.2

World

  • Severek, ulumulu1510, Gnarrf, Thortuna, Bigbellybuddah, Justin 5191:
    Create and release Ironhall, an new quest that is more about roleplay than anything else. Read more about it here. We tested a new setup, so there is a main and six side-quests. Bring your friends too, it could be difficult alone.

Community

Week 17 Year 2013

Technology

Factions

Cayorion: Coded and upgraded Factions to version 2.0.0. This is a dev version meaning we are not done yet. There will be more changes. There will also be bugs. Please tell us in the comments if you find any bugs.

  • Most importantly compatible with our upcoming sharding system.
  • Renamed /f show,who to /f f,faction and improved the command.
  • Renamed /f power,pow to /f p,player and improved the command.
  • Faction age visible in /f f.
  • Players power start at 0. You get 2 power per hour and -2 power per death.
  • Premium players has double max power and regen speed.
  • Monsters can spawn and attack in faction land.
  • Switched argument order for /f claim [radius=1] [faction=you]
  • Trapped chests, hoppers and droppers are now protected in faction land.
  • Faction features are completely disabled outside the medieval universe.
  • More stuff I can’t remember …

Community

  • LordDan1989, ulumulu1510: Updated the Massivecraft Texture-Pack to MassiveCraft-Medieval-V15.2. This Pack is smaller in file-size and thus compatible with the future online download on the live server.
  • ThortunaUpdated the current ingame announcements and added new ones.
  • Ninjabaver: Made a logotype for MassiveBooks.
  • Cayorion: Created a texturepack command. Type /texturepack.
  • LordDan1989: Got promoted none → CM1

Forum E-mail confirmation system should be operational again

They should function again, I tried it with myself and I have managed to get an email from the server upon registering. The service is not 100% reliable though and they might pop up in your junk folder. Report anyone who still cannot receive the confirmation email please.

Confirmed email services that work with our solution (for now):

  • Hotmail
  • Gmail

Confirmed email services that do not work with our solution (for now):

  • AOL
  • Yahoo