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MassiveMobs – Now on all maps!

MassiveMobs i now enabled on all our maps. The last performance issue was fixed a few days ago (using MassiveLag). MassiveMobs is a custom unique plugin, developed by us here at MassiveCraft. We no longer have any boring default mobs. The server spawns custom mobs instead. Hundreds of different mobs offer a varied PvE experience. You will even find naturally spawning bosses.

You can tame both animals and monsters using our custom taming system. Then you can equip your loyal warrior with gear of your choice and toggle if it should follow you around and aid you in combat.

Addrion and TheScruffyLJ are currently working on adding even more mobs. More versions of undead mobs will be added shortly.

Read all about MassiveMobs here!

By |2023-02-19T22:12:19-06:00September 4th, 2015|News|2 Comments

MassiveMobs Taming and More

Our plugin MassiveMobs is now running 24/7 on the map Fendarfell. This is a unique MassiveCraft plugin developed by Cayorion. It replaces the standard Minecraft mobs with more exciting ones. The plugin is still under development but is live and can be played.

Rarity Tiers

The rarity tier of the mob can be seen on the name plate.

  • Common – Most mobs. Cannon fodder.
  • Enchanted – 1 / 10 mobs. Slightly harder.
  • Uncommon – 1 / 100 mobs. Very hard.
  • Rare – 1 / 1000 mobs. Takes a whole faction to kill.
  • Epic – 1 / 10000 mobs. Takes a whole alliance to kill.

With MassiveMobs surviving the night is much harder. This is on purpose to provide more of a challenge.

Fun Facts

  • Money and XP drops are automatically shared among players.
  • Most mobs have a 3% chance to drop a lore item (especially the undead).
  • Guardians spawn in the ocean.
  • Magma Cubes and blazes spawn underground.
  • All mobs can be tamed!

Taming

With MassiveMobs all mobs can be tamed! This is done by right clicking them with certain items.

  • Animals eat most food.
  • Monsters can be tamed with diamonds, emeralds and gold ingots.

Remember to tame your farm animals. Otherwise they will despawn when you leave the area.

Tamed mobs will be loyal to your Faction and help you in combat. You and other players in your faction can use the following controls to manage them:

  • Right click with empty hand to toggle if the mob should follow you.
  • Right click while sneaking with empty hand to remove all equipment.
  • Right click while sneaking with weapon or armor in hand to equip.
  • Right click with a lead in hand to put that lead on them.
By |2023-02-19T22:12:54-06:00April 25th, 2015|News|4 Comments

MassiveMobs

massivecraft-logotype-plugin-massivemobs-2000

[mwm-aal-display]

Introduction

MassiveMobs is a custom unique plugin, developed by us here at MassiveCraft.

We don’t have any boring default mobs. The server spawns custom mobs instead. Hundreds of different mobs offer a varied PvE experience. You will even find naturally spawning bosses.

You can tame both animals and monsters using our custom taming system. Then you can equip your loyal warrior with gear of your choice and toggle if it should follow you around and aid you in combat.

Rarity Tiers & Drops

Money and XP is only dropped from monsters (not passive animals) and is distributed among the players contributing to the kill. Every mob has a single unique item with 3% drop chance. The item rarity is the same as the mob rarity.

Monster Rarity

  • Common Most mobs. Easy like default mobs.
  • Enchanted Every 10 mobs. Hard without gear.
  • Uncommon Every 100 mobs. Hard with gear.
  • Rare Every 1000 mobs. Call faction for help.
  • Epic Every 10000 mobs. Call your alliance.
  • Legendary Almost immortal. Not yet on the server.

You can tell the mob rarity by the nameplate color.

Money

  • Common 0.04 0.06 Regals
  • Enchanted 0.4 0.6 Regals
  • Uncommon 4 6 Regals
  • Rare 40 60 Regals
  • Epic 400 600 Regals

0.04 means you have a 4% chance to get 1 Regal.

XP

  • Common 4 6
  • Enchanted 40 60
  • Uncommon 400 600
  • Rare 4000 6000
  • Epic 40000 60000

In default Minecraft you get 5 XP per monster.

Bosses

To make our PvE experience interesting, we have various bosses for you to find and slay!

Slime Ancient & Slime Elder

Entities so ancient, their true names have been long forgotten. Giant, ravenous and devastating, these monsters seek to absorb everything that lives and breathes, along with everything that glitters and shines. Hungry for both flesh and gold, these eldritch beings slowly dissolve their targets after consuming them in their corrosive goo, leaving the poor victims helpless as they feel their organs and limbs excruciatingly wither away.

MassiveMob boss.

MassiveMob boss.

Magma Ancient & Magma Elder

Pity for the Alorians who accidentally woke these two hate-filled horrors from their millenia-long slumber while excavating. These scorching-hot monsters feast on the ashes of everything, living or dead. They do seem to prefer scorched bones and seared flesh to wood and stone, so I would not venture too close to these lumbering beasts, unless one of your life goals is to find out what it feels like to be inside a deep-fryer.

Xytaujin – General of the Dead

A long time ago, before history was written and memories began, a great general was on the verge of defeat. In his desperation, he turned to the dark forces of the world, begging for victory at any cost. The forces granted him immortality, but at a great price. Eons passed and the general – unable to live and unable to die – developed a crushing madness and an insane hatred for anything living. Infecting anything he slays with his curse, and having forgotten his old name, he took on the name of Xytaujin and continued raising an undead army to annihilate all life in existence.

MassiveMob boss.

MassiveMob boss.

The Leviathan of the Deep

A great sea-serpent of old, the Leviathan is as cunning as a snake and wise beyond measure. Although she can not speak, her intelligence is frightening and  she can outsmart and outmaneuver any slower warrior. The Leviathan is also extremely greedy, hoarding gold and treasure and also going to great lengths to protect it. She is so ruthless with her property, anyone who she sees, is considered a potential thief – a threat to her treasure which she must systematically eradicate.

The Dreadwraith

A frightening sight to behold, the Dreadwraith remains a complete mystery. Almost nobody survives an encounter with it and from the rare survivor accounts we’ve pieced together, nobody really wants to. Painstakingly composed from the gibberish of the maddened survivors, it seems the Dreadwraith devours the very soul of their victim, for some unknown purpose, leaving them without the strength or will to defend themselves from the wraith’s physical attacks. Those who survive never stay alive for long, as they seem to have lost their will to live. They either go out seeking for death or simply disappear from the world altogether.

MassiveMob boss.

Titan-mob

Fetid Titan

Very little is known about this rare and elusive monstrosity. The reports are few and far between, but survivor stories paint a horrifying picture of a beast that can not be stopped. The motives for this gigantic creature are entirely mysterious – it appears from nowhere, breaks down entire city walls to devour the inhabitants within and disappears without a trace. If spotted in the wilderness, your best bet is to run and warn all villages and towns you can reach. The power of this monster is unmatched – if you wish to take him down, you will have to assault him with the full military might of your entire alliance. Bring out the big guns.

Cockatrice Knight

Don’t let the size of this one deceive you – this clever Vampiric Kleinfolk has by unknown means managed to tame the mythical Cockatrice. Many travelers have been foolish enough to laugh at the sight of this tiny psychopath, only to meet a violent and painful end. This little guy is fast as lighting and just as deadly. If you somehow manage to evade his blade, the Cockatrice pack following him may prove a bigger issue as they are magical creatures, filled with nasty abilities to make you suffer and end your life. If you’re not prepared to fight to the death, just run. Don’t bother telling people what you escaped from. Nobody will believe you anyway.

Cockatrice-mob

Beetle-mob

Deathwatch Beetle

Rumor has it that if you hear the Deathwatch Beetle ticking, someone close to you will die. This is not entirely true. More often than not, it is the person who hears the ticking, that meets a messy end. In addition to that, as long as you hear the ticking, you’ll be fine. If the ticking stops – make peace with whatever gods you pray to. The Deathwatch Beetle is a fast and ferocious creature. Nearly impossible to outrun, the beetle and its swarm will overwhelm any less experienced traveler in a matter of seconds. If confronted with these beasts in the wild, you better make your stand and hope your blade is faster than their pincers.

Evil Rabbit

A strange breed of rabbit has recently been spotted in the hills and valleys of Aloria. Instead of fluffy feet and cute buck-teeth, these creatures sport long sharp fangs and predatory claws. Nobody knows where this mutant breed of rabbit originated from – could it be a product of a magic experiment or a mutation caused by recklessly discarding potions? All we know is, the wilderness is no longer safe. The reports of missing hunters are starting to pile up and we warn all travelers to show extreme caution when roaming the land – everything may not be as it seems. These are strange times indeed…

Rabbit-mob

Boar-mob

Boar-Chief Bardukk

Bardukk and his gang of barbarians roam the lands of Aloria – looting, pillaging and burning everything that stands in their way. These brutish tribal warriors have tamed the large pig-like bathoggs and ride the ferocious beasts into battle. Their leader Bardukk rides the largest bathogg and wields his ancestral war-axe into battle. These bandits have a tendency to let out a war-cry before charging so if you hear anything like that – be prepared to either dish out or receive some violence. While they are barbarians, one should not underestimate their ability to find creative and effective ways to kill you. Exercise caution.

Taming

Massivemobs-taming

massivemobs-taming-passive

Common Enchanted Uncommon mobs can be tamed. Rare Epic mobs can usually not be tamed. It’s done by giving items to the mob. Simply right click the mob with the item you want to give. Taming works on both animals and monsters. Tamed mobs will be kept by the server. All other mobs will be removed as soon as you leave the area.

NOTE: You must tame your animals as well! Otherwise they will escape (disappear)!

Items

  • Common 4 6
  • Enchanted 8 16
  • Uncommon 16 32
  • Rare not tamable
  • Epic not tamable

The amount of items you must give.

Be prepared, hostile monsters will still try to attack you while you’re busy bribing them with valuables! Wear armor and be careful not to get surrounded by spawning hordes!

Items Accepted

Monster: Diamond, Gold Ingot and Emerald.

Animal: Yellow Flower, Red Rose, Brown Mushroom, Red Mushroom, Pumpkin, Melon Block, Nether Warts, Cocoa, Apple, Mushroom Soup, Seeds, Wheat, Bread, Pork, Grilled Pork, Golden Apple, Sugar Cane, Egg, Raw Fish, Cooked Fish, Bone, Sugar, Cookie, Melon, Pumpkin Seeds, Melon Seeds, Raw Beef, Cooked Beef, Raw Chicken, Cooked Chicken, Nether Stalk, Spider Eye, Fermented Spider Eye, Magma Cream, Speckled Melon, Carrot Item, Potato Item, Baked Potato, Poisonous Potato, Golden Carrot, Pumpkin Pie, Rabbit, Cooked Rabbit, Rabbit Stew, Mutton and Cooked Mutton

Control

Tamed mobs will be loyal to your Faction and help you in combat. You and other players in your faction can use the following controls to manage them:

  • Right click with empty hand to toggle if the mob should follow you.
  • Right click while sneaking with empty hand to remove all equipment.
  • Right click while sneaking with weapon or armor in hand to equip.
  • Right click with a lead in hand to put that lead on them.

Spawn Rules

  • All types of mobs spawn in all biomes.
  • Monsters spawn at light level 8 and below.
  • Monsters may not spawn on logs and leaves.
  • Slimes only spawn in slime chunks.
  • Slimes only spawn at or below height 40.
  • Blazes and Magma Cubes only spawn at or below height 20.
  • Animals spawn at light level 9 and above.
  • Animals only spawn on grass blocks.
  • Ocelots may also spawn in trees.

Massivemob-spawn

By |2023-07-03T23:39:24-05:00March 26th, 2014|Comments Off on MassiveMobs

Plugins

Massive Plugin Suite

While some MassiveCraft plugins are available open source, please note that there is no official support provided for these plugins.

Users are responsible for their own implementation, customization, and troubleshooting. Please refer to the respective documentation and community resources for assistance.

MassiveCraft Philosophy

At MassiveCraft, we value community collaboration and contributions. That’s why some of our plugins are open source, allowing talented members of our community to actively participate in their development. We believe in fostering a sense of shared ownership and creativity. However, there are certain plugins that remain closed source. This is primarily to safeguard unique features, maintain server balance, and ensure the integrity of our gameplay experience.

We encourage individuals who are passionate about coding and plugin development to consider joining our staff team. Our Tech Department is always on the lookout for dedicated members to contribute their skills and expertise. By becoming part of the team, you can actively shape the future of MassiveCraft and leave a lasting impact on our ever-evolving server.

Plugin Support

The MassiveCraft team greatly appreciates the vibrant and enthusiastic community that has grown around our server. We understand that many players are interested in the various plugins and resources developed by members of our community, such as Cayorion’s plugins and the open-source MassiveCraft Plugin Suite.

While these plugins and resources have contributed to the diversity and richness of the MassiveCraft experience, it’s important to note that they are not officially supported by the MassiveCraft team. This means that we do not provide direct assistance, troubleshooting, or maintenance for these plugins. We do not provide assistance in any of our public discords, Gitlab, or via our contact form.

All documentation, downloads, and other resources related to these plugins and the open-source MassiveCraft Plugin Suite are provided as-is. This means that any questions, issues, or concerns should be directed to the respective plugin’s community or support channels.

Plugin Categories

  • Open Source

    Open source plugins are provided as-is. Please use available documentation to compile and use these plugins.

  • Closed Source

    Closed source plugins are not available to be downloaded or compiled.

  • Third Party

    Third party plugins are not created by MassiveCraft. You may purchase them or compile them from official sources.

Open Source Plugins

  • CreativeGates: Instantly travel across vast distances by creating and utilizing custom teleportation gates.
  • Factions: Establish alliances, wage wars, and conquer territories in an epic multiplayer experience.
  • MassiveBooks: Immerse yourself in captivating stories and share your own adventures through interactive books.
  • MassiveCore: The essential backbone that powers all MassiveCraft plugins, ensuring smooth functionality.
  • MassiveGates: No documentation available.
  • MassiveHat: Express your style by wearing any block or item as a fashionable headpiece.
  • MassiveMPM: Massive’s Fork of the MorePlayerModels Spigot plugin.
  • Vampire: Embrace the darkness as a bloodthirsty vampire, gaining supernatural powers and roaming the night.

Closed Source Plugins

Third-Party Plugins

  • AreaShop
  • BetonQuest
  • Citizens
  • CleanroomGenerator
  • Codex
  • ColoredAnvils
  • ColoredSigns
  • CratesPlus
  • DecoHeads
  • dynmap
  • EntityDetection
  • Essentials
  • FarmLimiter
  • FastAsyncWorldEdit (WorldEdit)
  • GSit
  • HolographicDisplays
  • Insights
  • LibsDisguises
  • MCAuthenticator
  • mcMMO
  • MCPets
  • ModelEngine
  • MythicCrucible
  • MythicMobs
  • PlaceholderAPI
  • PlotSquared
  • PorteCoulissante
  • Prism
  • ProtocolLib
  • Sentinel
  • SimplePets
  • spark
  • Spartan
  • TutorialCreator
  • VanityEnchants
  • Vault
  • Votifier
  • VPNGuard
  • WGRegionEvents
  • WorldBorder
  • WorldGuard

Join Staff

We’re always looking for volunteers!

By |2023-09-17T17:37:47-05:00June 20th, 2022|Comments Off on Plugins

Game Department

Table of Contents

Ranks

Responsibilities

The Game Department is responsible for in-game moderation, player support, survival content creation, and balancing gameplay mechanics.

  • Answer help tickets using MassiveTickets.
  • Answer questions in the help channel and assist players in-game.
  • Manage Survival Systems and Play within Factions to encourage general activity.
  • Enforce rules in-game, promoting healthy and friendly interactions within the Community.
  • Create tutorials regarding gameplay and PvP.
  • Assist the Tech Department in determining what plugins to develop/install.
  • Playtest and balance gameplay mechanics and PvP features.
  • Host unique server-wide, in-game events and minigames.
  • Maintain and create content for the factions community.

Projects

The Game staff department is here to help, guide and entertain the community. Most points come from Events, Player Assistance such as tickets or help chat, Building, and Content Creation.

MassiveTickets

MassiveTickets is the plugin the Game Staff use to help players https://www.massivecraft.com/massivetickets. Once Rank 1 training is completed you will be able to take tickets and assist Rank 2’s and Rank 1’s on them for more experience.

Help Chat Support

Help chat is where many players go to get quick answers for their problems. Game Staff members help the player base through answering player questions in the help chat channel. Make sure your answer is correct. Ask a senior staff member if you are unsure. Additionally avoid long conversations which should be taken to private chat to reduce spam. As opposed to the MassiveTickets you don’t need to have taken training to answer help chats. If a problem is too big for help chat or requires immediate staff assistance and attention the player should be encouraged to use the MassiveTicket system.

Player Reports

Player reports is when a player reports another player. This requires rank 2 game staff to handle. Rank 2 game staff must be approved and trained by rank 2 or 3 game staff to handle player reports. The staff member will review the report, investigate by the use of logs, screenshots and various other tools at their disposal. If there is uncertainty the staff member will consult with other staff members for their opinion before conveying the result of the investigation to the reporter and dealing with the offender if necessary.

Only Available to Rank 2 game staff with rank 3 approval and training.

Events

Events are held at staff discretion, we have many events tailored for all ranks to host. You need training before you can host an event to insure maximum efficiency and quality. Some events such as PvE events require MassiveMobs and clearance before it is set up.

Survival System Management

Maintaining activity and interest in the Survival system is a crucial part of MassiveCraft. Managing these systems to keep them entertained is a crucial service offered by game staff. If you have an interest in running an existing, old, or entirely new system, contact Sephite.

Ban Appeals

Ban appeals are handled by Direction and Rank 3. These require experience, training and trust. Every week we get between 10-30 ban appeals. These have to be answered in a professional way and requires Rank 3 overview, even if a rank 2 starts it.

Lower ranked staff cannot see ban appeals. Only the Game staff leader can train or approve someone for ban appeal work.

Help Central

Help Central is on the MassiveCraft forums and is where players ask for information and help regarding various issues. We encourage everyone who wants to apply for game staff as well as every existing game staff to answer these questions to the best of their abilities. Make sure your answer is correct. Ask a senior staff member if you are unsure.

Staff Rank Training

Staff rank training is done by the individual staff member with the training documentation. Further training may require another game staff member to instruct a lower or equal rank, and this too is worth points. Training includes but is not limited to: tickets, punishments, staff codex, war declarations, warfare rules, in-depth rules, hacked clients, chat infractions and more.

Team-Building Activities

Being a member of the Game Department can be a great experience, but it can also be stressful. It’s important for game staff members to be able to get along well, relax, and communicate outside of just handling rule break situations. For this reason, if a staff member wishes to host a team-building activity they can earn a project point for this.

Content Creation

Content is always being created in the Game Department. These can range from big faction events such as Crisis of Nobles to small content such as a questline implemented at spawn. Any Game member in the department may create a project that is geared towards content for the community. Although it is recommended as an Aspirant to learn and integrate yourself into the department first to get a feel of what is expected. The following points are for every hour spent on your said project.

Join Staff

We’re always looking for volunteers!

By |2023-07-03T23:38:55-05:00June 17th, 2022|Comments Off on Game Department

Weekly Changelog | Week 46 Year 2019



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Direction
This week, Direction focused on Director level tasks and routine Paperwork for the Staff Members.

  • LumosJared x2: Individual Direction.
  • Derpadillo x1: Individual Direction.

Game
This week Game focused on assisting with tickets and MassiveMobs work.

  • BlueChaos x4: PVE Event. 
  • Sir_Daragon x8: Game
  • JoyShake x2: Tickets.

World
This week, world staff focused on World Tickets and snowy-regalia-related builds.

  • Bunemma x7: World Tickets.
  • Patsie x10: Sewer Additions.
  • WaterDruppel x10: Smithy and Snow.
  • Jaehaerys x5: Castle.
  • EdnaMode x13: Greygate Interior.

Lore
This week, Lore staff focused on a few progression writings, the usual Flashpoint work for the Nobility, a substantial Nobility/Government update by MonMarty, and extensive lore sheet work done by the remainder of our team.

  • HydraLana x5: Lore Sheets. 
  • Caelamus x17: Lore Sheets.
  • Nesstro x21: Lore Sheets.
  • LumosJared x4: Lore Sheets.
  • Havsbris_ x12: Lore Sheets.
  • Eccetra x16: Discord Tickets.
  • WaterDruppel x3: Lore Sheets.
  • Katiesc x5: Lore Sheets.
  • Birdsfoot_Violet x21: Lore Sheets.
  • BetaInsomnia x9: Lore Sheets.
  • Lord_Immortal x16: Lore Sheets.
  • FireFan96 x13: Lore Sheets.

Quest
This week, Quest Staff focused on a new dungeon project design, and bugfixing of recently released quests.

  • Derpadillo x6: Bugfixing Quests.
  • Kniferharm x14: Quest Project.
  • Zacatero x7: Quest Writing.

PR
This week, PR Staff focused on PR specific tickets and updates to PMC and other external sites.

  • Battlebrawn x7: Externals Updates.

Tech
This week, Tech Staff focused on the 1.13 updates.

  • CS_Birb x10: 1.13 Plugin Development.



By |2023-05-10T03:11:46-05:00November 17th, 2019|News, Weekly Changelogs|Comments Off on Weekly Changelog | Week 46 Year 2019

Weekly Changelog | Week 45 Year 2019

Direction
This week, Direction focused on Director level tasks and routine Paperwork for the Staff Members.

  • LumosJared x5: Individual Direction, Paperwork, Etc. 
  • SpunSugar x13: Director Level Projects, Paperwork, Individual Direction. 

Game
This week Game focused on assisting with tickets and MassiveMobs work.

  • BlueChaos x5: PVE Event. 
  • Sir_Daragon x8: Game Tickets. 
  • JoyShake x3: Tickets. 
  • Falconhand x14: MassiveMobs. 
  • Winterless x1: The Usual. 
  • Jaehaerys x2: Discord Tickets. 

World
This week, world staff focused on World Tickets, Sewer Decor, and snowy updates to Regalia!

  • Jaehaerys x3: World Tickets. 
  • SpunSugar x9: World Tickets. 
  • EdnaMode x3: Interior decor. 
  • WaterDruppel x8: Sewer Decorations. 

Lore
This week, Lore staff focused on the writings, worked on by Birdsfoot_Violet and Monmarty especially on the magic front, as well as various Lore Sheets and -the largest world progression- ever at 5 seperate posts, worked on by MantaRey, BillyTheScroofy, and MonMarty. The Fall is looking very violent, despite the end of the Kathar War. 

  • HydraLana x25: Lore Sheets. 
  • Caelamus 15: Lore Sheets.
  • WaterDruppel x6: Lore Sheets. 
  • LumosJared x10: Lore Sheets and Events. 
  • TheBioverse x7: Lore Sheets. 
  • Katiesc x14: Lore Sheets. 
  • Havsbris_ x7: Lore Sheets. 
  • Apath x29: Events and Lore Sheets. 
  • Follower x10: Sheets. 
  • MantaRey x25: Lore Progression. 
  • Jonificus x2: Sheets. 
  • Lumiess x8: Event Acting. 
  • Athelois x5: Tickets. 
  • FireFan96 x14: Events and Lore Sheets. 
  • Birdsfoot_Violet x10: Lore Sheets. 
  • Eccetra x11: Discord Tickets. 
  • BillyTheScroofy x46: DM and Progressions. 
  • Nesstro x25: Event Acting and DM.  
  • Lord_Immortal x7: Lore Sheets. 

Quest
This week, Quest Staff focused on the release of the new Minigames and Magic Dungeon work. 

  • Derpadillo x41: Fall Festival. 
  • Zacatero x4: Quest Writing.
  • Morbytogan x20: Magic Dungeon. 

PR
This week, PR Staff focused on PR specific tickets and the occasional piece of event acting. 

  • Battlebrawn x3: Externals. 
  • Anarchizm x7: PR Tickets. 
  • SpunSugar x4: PR Tickets. 
  • Hierophant x6: Event Acting. 

Tech
This week, Tech Staff focused on the 1.13 updates.

  • Spectriel x4: Tech and Such.
  • CS_Birb x20: 1.13 leaps and bounds!
By |2023-05-10T03:11:46-05:00November 10th, 2019|News, Weekly Changelogs|Comments Off on Weekly Changelog | Week 45 Year 2019

Weekly Changelog | Week 38 Year 2019



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Direction
This week, Direction focused on various HR tasks, a few new Crate and MassiveShop updates, and direction level meetings on future server growth.

  • LumosJared x12: Individual Direction, Crates, HR, Director Meetings.

Game
This week Game focused on Survival Systems and implementation of PVP changes, moderation, and MassiveMobs updates.

  • Winterless x5: Survival PVP Etc.
  • Lumbo x10: Moderation and Such.
  • Jaehaerys x4: Interiors.
  • JoyShake x4: Event, Moderation, HR Project.
  • Falconahand x9: MassiveMobs.

World
This week, world staff primarily focused on interior and Regalia decorations, as well as event preparation.

  • Yigit x5: World Tickets.
  • WaterDruppel x2: Court and Estate Builds.
  • EdnaMode_ x5: Petal Court and Housing.
  • Pixycandi x2: World Decor and Assistance.
  • Patsie x2: Regalia Hotspot Builds.
  • Bunemma x7: Event Skinning and Builds.

Lore
This week, Lore staff focused on handling the fallout of the Proficiency System Update, with a whole host of Character Sheets in need or Processing. Flashpoints for the in-game Government systems also took place, as well as a host of Lore Staff and Player hosted events.

  • Caelamus x69: Sheets (nice).
  • LumosJared x11: Sheets, Processing.
  • Finlaggan x16: Writings, Meetings.
  • MantaRey x10: Sheets.
  • AntonVoron x8: Sheets.
  • Yigit x11: Sheets.
  • BetaInsomnia x10: Tickets.
  • Eccetra x9: Discord Tickets.
  • Katiesc x39: Sheets.
  • Carlit0o x8: Sheets.
  • Arendan x7: WIS Battles.
  • BillyTheScroofy x34: Sheets and Progressions.
  • HydraLana x15: Sheets.
  • Yigit x4: Sheets and Processing.

Quest
This week, Quest Staff focused on Dungeon work, and the training of new aspirants. If you are interested in applying for Staff, please send in an application here.

  • Derpadillo x29: Dungeon Work.
  • Falconhand x10: Quest work and Dungeons.
  • Kniferharm x9: Meetings, Organization, Quest Aspirancy Mentoring.

PR
This week, PR staff focused on Systems management and PR Tickets in-game, as well as the usual updates to our external sites.

  • Anarchizm x7: PR Tickets.
  • Pixycandi x6: Systems Management.
  • Battlebrawn x6: Twitter Management.

Tech
This week, Tech Staff focused on plugin development, exterior developer work, and updates to the Massive Discord.

  • RustyTrumbone x3: Tech Plugin and Help work.
  • CS_Birb x10: MassiveDiscord, Bot Implementation, etc.



By |2023-05-10T03:11:46-05:00September 22nd, 2019|News, Weekly Changelogs|Comments Off on Weekly Changelog | Week 38 Year 2019

Weekly Changelog | Week 24 Year 2019



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Direction
This week, Direction focused on External Tech Recruitment concerning the 1.13 update and further tightened up security on internal documents.

  • LumosJared x14: Internal Paperwork, Recruitment, 1.13.

Game
Game Staff underwent extensive training on their lower staffed members, assisted in chats as always, and made strides on Blessed War updates.

  • Falconhand x15: MassiveMobs updating and system updating.
  • Jaehaerys x13: Dungeons work and system updating.
  • Sephite x16: Meetings, Training, HR work.
  • BlueChaos x5: Speedruns.
  • Siosie x5: Rank 2 Competency.
  • Pomplemouuse x2: Help Chats.
  • Sevak x6: Factions.
  • Grumpygirl314 x12: Trainings and investigations; normal activities.
  • Winterless x6: Rank 3 Project Build.
  • TinnyTine x3: Speedrun Training.
  • Doriarky x14: Help Chats and other training.
  • Dragonn_ x6: Documentation.
  • Sir_Daragonn x21: Game Documentation.
  • Spectriel x29: Game Dept. Leadership Tasks, Event Assistance, Tutorial project, Feedback project development, various other projects’ management.
  • JoyShake x2: Speedrun Training.

World
This week World focused primarily on Regalia builds but also began side bo2 and decor work for upcoming projects.

  • Patsie x16: Wrailing Wrath build and other regalia work.
  • Yigit x5: Greygate Decorations and Regalia work.
  • Bertramqaz x24: Various new map builds.
  • WrongChat x2: Sand Castle builds.
  • Bunemma x5: Ticket Completion.
  • Talantius x7: Builds.

Lore
This week, Lore Department focused on maintaining their systems, the creation of a new system to be debuted this week, and lots of processing on culture writings.

  • Rochelle_ x11: Processing various lore articles.
  • Caelamus x21: Sheets.
  • HydraLana x30: Lore Writing all the pages.
  • Havsbris_ x3: Sheets.
  • LumosJared x5: Storyweb and Writings.
  • TheVigilantWolf x13: Sheets.
  • BetaInsomnia x8: Processing.
  • Athelois x3: Culture Processing.
  • Eccetra x5: Discord Tickets.
  • Papidadacarrot x1: Sheets.
  • Jonificus x8: Combat System Progression.
  • Katiesx x6: Sheets.
  • HydraLana x22: Lore Writing.
  • WaterDruppel x4: Processing various lore articles.
  • BillyTheScroofy x10: Military Progression DM and Lore 3.

Event
The Summer Festival has wrapped this week, and the coding and quests and acting for it dominated Event Staff’s plate.

  • Grumpygirl314 x6: Coding, testing, and installation of quests for minigames & summer fest. Testing of spellcasting idea.
  • Ryria x7: Event Assistance.
  • Optimalfriskies x5: Documentaiton and updates.
  • Sebbysc x2: Event Acting and training.
  • Derpadillo x15: Blessed War and Other Quest related work.
  • Anarchizm x5: Summer Festival and acting.

PR
PR Staff continued on several long-standing video-based projects as well as welcoming new players to the server.

  • Seoulmate x8: Roundup.
  • Randomminez x6: Video work.
  • Battlebrawn x2: Twitter Posts.
  • Anarchizm x9: PR website update + all internal formatting updates.

Tech
1.13 updates entered into their late stage status this week, along with updates to the Shop and Blessed War systems.

  • RustyTrumbone x11: Blessed War.
  • CS_Birb x21: Tech Shop Updates.



By |2023-05-10T03:11:47-05:00June 16th, 2019|News, Weekly Changelogs|Comments Off on Weekly Changelog | Week 24 Year 2019

Weekly Changelog | Week 23 Year 2019


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Direction
This week, Direction focused on recruitment and internal paperwork, as well as assisting in the 1.13 update.

  • LumosJared x9: Staff Apps, Paperwork, Internal Directories and Reports, Business Emails.

Game
Game Staff Launched the Rift, gathered information and feedback regarding the dynmap hide trial, which is still not concluded, held PvE and PvP events, were working on the forum, updated the tutorial section ingam.

  • Sevak x9: War Declarations.
  • TinnyTine x1: Speedrun training.
  • Siosie x4: Training the peons.
  • Derpadillo x9: Quests and Wool Wars.
  • Pomplemousse x1: Events.
  • Talantius x15: PVE events and training.
  • Doriarky x9: Training and PVP tournament prep.
  • Sir_Daragon x3: Speedrun training.
  • Dragonn_ x7: Revolution PVE and tickets.
  • Spectriel x25: Leadership projects, PVE events.
  • Falconhand x15: Massivemobs documenation update.
  • JoyShake x4: Speedrun Training.
  • CS_Birb x23: Game Speedruns and Buycraft work.
  • Sebbysc x5: Event and Game documents.
  • Sephite x25: Documentation + Bounty Hunter plugin development.
  • Kniferharm x5: PVE Events and documentation write-ups.
  • BlueChaos x10: Tutorial and bounty books, game pve events.
  • Grumpygirl314 x20: Regions and other Wizardry for setting up and running the Rift/PVE Launch Event and PvP Tourney, team training, and misc other research and administrative work.
  • Winterless x8: Builds, Helpchat, Tickets.

World
This week World focused their efforts on tutorial updates, regalia hotspot roleplay builds, and spawn reworks.

  • Timisc x15: Hostesse Estate, and other builds in Regalia. Altalar district.
  • Bunemma x5: World work.
  • WaterDruppel x4: Lore Tickets.
  • Jaehaerys x19: Tutorial revamp and dungeon projects.
  • Yigit x11: Altalar and Essalonia spawn.
  • EdnaMode_ x11: Crimson HQ and regalia reworks.

Lore
This week, Lore Department focused on updating older lore, carrying on with the Metals Projects, and beginning work on a Combat System overhaul and RP System management.

  • Timisc x2: Varran Lore update and writings.
  • BillyTheScroofy x10: Sheets.
  • BetaInsomnia x8: Processing.
  • Havsbris_ x9: Metalitra writing and Sheets.
  • WaterDruppel x6: Processing Metalitra.
  • JarrettDacarrot x17: Sheets.
  • Jonificus x4: Combat System Overhaul and Sheets.
  • Apath x15: Sheets.
  • MantaRey x5: Sheets.
  • Carlit0o x5: Sheets.
  • Katiesc x3: Sheets.
  • Athelois x7: Writing and Sheets.
  • Caelamus x11: Sheets.

Event
With the Summer Festival in full swing, coding and work on the existing quests and preparing more has dominated the Event Department’s time.

  • Grumpygirl314 x6: Coding, testing, and implementation of quests for SummerFest and Essa Rev, as well as logic building for Minigames automation.
  • Wrongchat x4: PR.
  • Bellarmina x7: Event acting for Summer Festival.
  • Anarchizm x3: Event acting for Summer Festival.
  • Ryria x3: Summer Festival Acting and events.
  • ZiggyStarDusted x2: Event acting for Summer Festival.

PR
Lots of work on staff updating, as well as tech cooperation with external PR updating.

  • Pixycandi x7: External PR on Instagram.
  • KingPhoenix x5: Training and footage for trailer.
  • Seoulmate x8: Roundup.
  • Battlebrawn x2: Twitter Posts.
  • Anarchizm x27: PR website update + all internal formatting updates.

Tech
With 1.13 dominating the department’s time, there has also been a few inventory bugs that needed adressing.

  • RustyTrumbone x9: 1.13 interal plugin updates and prep work.
  • CS_Birb x2: Tech inventories bug fixing, and 1.13 update.



By |2023-05-10T03:11:47-05:00June 9th, 2019|News, Weekly Changelogs|Comments Off on Weekly Changelog | Week 23 Year 2019
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