Changes for Factions Worlds
MassiveCraft is consistently looking towards the future of our server, and ways to better develop the community. Staff has taken a hard look at how our survival worlds operate, and spoken to those who play them most. We have decided to take a large step to improve Factions as a whole. The staff believes in making MassiveCraft a stronger, healthier place, with a thriving player base. That includes encouraging players to fully enjoy and interact with the worlds we build.
To that end, MasssiveCraft has decided, after months of intensive study, to reduce the amount of Factions worlds. We believe that this will result in a stronger factions community, with much more player engagement.
The Worlds that are Remaining
Teled is the most populated of all of the current worlds, and though it only contains one biome, the terrain itself creates enough diversity within said plains biome to allow players the ability to create many different, sprawling factions
Fendarfell is the second most populated of the current worlds, providing players with ample biome and terrain diversity to create a multitude of different factions and themes.
New Ceardia is a world full of player builds and diverse biomes, as well as holding historical significance to many players who built there for years. It also contains a large player base, with several large factions residing there.
The Worlds Being Removed
Ithania is the oldest world, also created with a system which is completely outdated. Furthermore, there are very few factions settled there, the majority of PvP factions have their PvP towers there, which are easily relocated, and some factions are shying away from towers altogether.
The least populated of all of the worlds, only a handful of factions call this continent home. That, coupled with it being a single sheet of ice and snow, doesn’t make it appealing to the playerbase, and therefore make it an ideal candidate to be removed.
While Hyarroc is the newest world, created with some of the best terrain control, it would be an obvious choice to be kept. However, jungle biomes are notoriously bad for faction creation, and coupled with how flat and expansive many areas are, the world itself just hasn’t gathered the playerbase it should have, and therefore loses out on a place to New Ceardia.
These changes are motivated in part by player population, world usage, and the variety of biomes. The current player population does not warrant the need for six full faction worlds. And whilst some of the worlds are already bustling with players, several of them are only ever used at specific times, or have very few players in them regardless. Furthermore, the worlds which have more players in are still not too heavily populated. Large distances must be travelled to interact with other factions, which is inhibiting the growth of the factions themselves, and the community as a whole.
In addition to this, the sheer number of worlds may well be a contributing factor to the lag experienced on MassiveCraft. Reducing the worlds down to one per sharded server should address that as much as possible, whilst also removing the confusion amongst players as to which world players in their tab list could be on.
What does that mean for you, the Factions player?
You can apply for your factions build to be moved into one of the remaining worlds.
The following is important to remember when applying for your faction build to be moved.
Only main factions can be placed by staff. Alt claims have to be moved to a main factions claim.
Alt faction builds can only be moved to a claimed area by their main factions.
As a rule, only above ground builds will be moved. These are the following exceptions.
Active, well built underground cities in main factions qualify to be moved over to remaining worlds
Non-active factions won’t be moved, no matter their quality (active = used)
Storages won’t be moved (this includes potion storages)
Darkrooms won’t be moved
Underground farms won’t be moved
Sewers of lesser quality that are easily rebuild won’t be moved
Well built, actively used alt factions will be moved, if there is an existing claim in one of the remaining worlds (same as above ground).
Staff reserve the right to reject a build of poor quality.
The deadline to apply for your build to be moved is April 8th, 2018
The form to apply for your faction build to be moved is here.
Please be as thorough and as complete as possible.
It is expected that all build moves will be complete by April 15th, 2018.
We understand that this is a large undertaking for factions players. Staff will do our very best to answer your questions as thoroughly as possible, and also keep you updated with any new information that may arise as we approach the deadline. We will all be working tirelessly to make sure that this transition is as smooth and easy as possible for everyone involved. The team at MassiveCraft want to thank you for your patience and support, and hope that these changes make a better play experience for everyone.